1 00:00:05,670 --> 00:00:02,950 this is a very quick response video to 2 00:00:07,990 --> 00:00:05,680 uh this video by jeremy corbell who is 3 00:00:10,629 --> 00:00:08,000 interviewing john earhart an optical 4 00:00:13,910 --> 00:00:10,639 elect an electro-optical specialist 5 00:00:16,630 --> 00:00:13,920 who works at boeing and he designs and 6 00:00:18,390 --> 00:00:16,640 builds test equipment for the atfolia 7 00:00:21,429 --> 00:00:18,400 system which was made by 8 00:00:23,429 --> 00:00:21,439 raytheon and uh jeremy 9 00:00:24,710 --> 00:00:23,439 interviews him and asked some questions 10 00:00:26,550 --> 00:00:24,720 and then comes away 11 00:00:28,630 --> 00:00:26,560 thinking that he's debunked the rotating 12 00:00:30,550 --> 00:00:28,640 glare hypothesis of the gimbal but 13 00:00:32,310 --> 00:00:30,560 as we shall see i don't think that is 14 00:00:33,190 --> 00:00:32,320 correct and i'm very quickly going to go 15 00:00:34,630 --> 00:00:33,200 through the video 16 00:00:36,229 --> 00:00:34,640 now the first five minutes i just you 17 00:00:37,830 --> 00:00:36,239 know jeremy saying like debunkers are 18 00:00:38,549 --> 00:00:37,840 terrible and don't listen to them things 19 00:00:41,190 --> 00:00:38,559 like that 20 00:00:43,510 --> 00:00:41,200 then there's a couple minutes of uh john 21 00:00:46,069 --> 00:00:43,520 explaining what he does and his um 22 00:00:47,350 --> 00:00:46,079 his qualifications and his experience 23 00:00:49,110 --> 00:00:47,360 things like that which is all fine i 24 00:00:51,750 --> 00:00:49,120 have no problem with him he's obviously 25 00:00:53,430 --> 00:00:51,760 has some experience uh with the apple 26 00:00:55,590 --> 00:00:53,440 system and he understands 27 00:00:57,270 --> 00:00:55,600 the components he even describes some of 28 00:00:59,670 --> 00:00:57,280 them by by name like 29 00:01:01,029 --> 00:00:59,680 d row for d rotation so he's obviously 30 00:01:02,709 --> 00:01:01,039 familiar with the fact that they're 31 00:01:06,469 --> 00:01:02,719 there 32 00:01:09,510 --> 00:01:06,479 uh so skip four to 728 33 00:01:12,550 --> 00:01:09,520 uh which is where the actual question is 34 00:01:15,109 --> 00:01:12,560 asked let's see about that 35 00:01:16,149 --> 00:01:15,119 so let's see looks like it rotates 36 00:01:20,469 --> 00:01:16,159 counterclockwise 37 00:01:22,870 --> 00:01:20,479 in the frame does the flir gimbal ufo 38 00:01:25,270 --> 00:01:22,880 does it display an actual rotation of 39 00:01:28,310 --> 00:01:25,280 the object itself 40 00:01:31,670 --> 00:01:28,320 or is that an optical illusion 41 00:01:35,670 --> 00:01:31,680 caused by the d rotation 42 00:01:38,149 --> 00:01:35,680 mechanism within the atfleer pod 43 00:01:39,670 --> 00:01:38,159 all right so first of all this is jeremy 44 00:01:40,310 --> 00:01:39,680 asking kind of the wrong question it 45 00:01:43,190 --> 00:01:40,320 says it says 46 00:01:43,670 --> 00:01:43,200 is it caused by the d row mechanism and 47 00:01:46,389 --> 00:01:43,680 just 48 00:01:48,469 --> 00:01:46,399 the d row the d rotation mechanism by 49 00:01:51,109 --> 00:01:48,479 itself obviously isn't going to do that 50 00:01:52,069 --> 00:01:51,119 all a d rotation mechanism does is 51 00:01:53,990 --> 00:01:52,079 rotate something 52 00:01:56,310 --> 00:01:54,000 there has to be something that makes the 53 00:01:57,270 --> 00:01:56,320 glare actually rotate separate from the 54 00:01:59,830 --> 00:01:57,280 horizon 55 00:02:01,109 --> 00:01:59,840 so the derotation mechanism if all we're 56 00:02:02,550 --> 00:02:01,119 talking about is the derotation 57 00:02:04,469 --> 00:02:02,560 mechanism rotating things 58 00:02:05,990 --> 00:02:04,479 it rotates the entire scene so 59 00:02:06,870 --> 00:02:06,000 everything in that scene will rotate the 60 00:02:08,869 --> 00:02:06,880 same 61 00:02:11,270 --> 00:02:08,879 question is how do you get something 62 00:02:11,990 --> 00:02:11,280 that rotates the glare relative to the 63 00:02:13,190 --> 00:02:12,000 horizon 64 00:02:15,350 --> 00:02:13,200 so he's kind of asking the wrong 65 00:02:17,350 --> 00:02:15,360 question and i think it kind of 66 00:02:19,190 --> 00:02:17,360 leads john down the wrong path in giving 67 00:02:20,710 --> 00:02:19,200 and giving his answers so 68 00:02:23,510 --> 00:02:20,720 let's see what he says the way that 69 00:02:26,630 --> 00:02:23,520 d-row works it's going to spin 70 00:02:27,670 --> 00:02:26,640 the entire scene what it's doing is it's 71 00:02:29,350 --> 00:02:27,680 spinning the scene 72 00:02:31,190 --> 00:02:29,360 so it doesn't look like it's spinning 73 00:02:32,550 --> 00:02:31,200 it's actually counteracting 74 00:02:34,949 --> 00:02:32,560 the effect of when the gimbal is 75 00:02:36,229 --> 00:02:34,959 tracking it yeah that is that's 76 00:02:38,550 --> 00:02:36,239 perfectly correct the 77 00:02:41,270 --> 00:02:38,560 reason for the derotation mechanism is 78 00:02:42,550 --> 00:02:41,280 that the camera itself has to rotate 79 00:02:44,869 --> 00:02:42,560 because of the way it's gimbal mounted 80 00:02:46,710 --> 00:02:44,879 for various reasons and that rotation 81 00:02:47,670 --> 00:02:46,720 would make the horizon look like it's at 82 00:02:49,190 --> 00:02:47,680 weird angles 83 00:02:50,949 --> 00:02:49,200 and so they have this derotation 84 00:02:51,750 --> 00:02:50,959 mechanism that puts the horizon back 85 00:02:52,949 --> 00:02:51,760 where it should be 86 00:02:54,949 --> 00:02:52,959 so it actually doesn't look like 87 00:02:56,630 --> 00:02:54,959 anything is rotating it actually looks 88 00:02:58,710 --> 00:02:56,640 like the horizon is steady 89 00:02:59,990 --> 00:02:58,720 and this comes into play when the camera 90 00:03:01,110 --> 00:03:00,000 is tracking from left to right because 91 00:03:03,030 --> 00:03:01,120 if it's over here 92 00:03:04,229 --> 00:03:03,040 it has to be a certain angle then it's 93 00:03:04,949 --> 00:03:04,239 over here it actually has to kind of 94 00:03:06,470 --> 00:03:04,959 rotate 95 00:03:08,710 --> 00:03:06,480 all the way around and i have videos 96 00:03:10,470 --> 00:03:08,720 explaining this uh 97 00:03:11,750 --> 00:03:10,480 so that was correct everything is 98 00:03:13,990 --> 00:03:11,760 rotating 99 00:03:16,830 --> 00:03:14,000 so when you look at that video the 100 00:03:17,990 --> 00:03:16,840 target is rotating more than the scene 101 00:03:27,589 --> 00:03:18,000 is 102 00:03:28,630 --> 00:03:27,599 thinking that there's a target and then 103 00:03:30,229 --> 00:03:28,640 there's the scene 104 00:03:31,910 --> 00:03:30,239 and these are two separate things he's 105 00:03:33,589 --> 00:03:31,920 always kind of he's already starting out 106 00:03:34,949 --> 00:03:33,599 thinking that this target is an actual 107 00:03:38,309 --> 00:03:34,959 solid object 108 00:03:39,830 --> 00:03:38,319 and so he kind of goes along with that 109 00:03:41,509 --> 00:03:39,840 and that leads them to 110 00:03:43,430 --> 00:03:41,519 that video you can see a little bit of 111 00:03:44,869 --> 00:03:43,440 the whole scene rotate but the target 112 00:03:45,270 --> 00:03:44,879 just keeps rotating so there's nothing 113 00:03:47,270 --> 00:03:45,280 in the 114 00:03:48,949 --> 00:03:47,280 system that's going to rotate the target 115 00:03:51,430 --> 00:03:48,959 more than the background 116 00:03:52,309 --> 00:03:51,440 this doesn't work out right that's 117 00:03:53,830 --> 00:03:52,319 perfectly true 118 00:03:56,070 --> 00:03:53,840 you know if you've got like you've got a 119 00:03:57,030 --> 00:03:56,080 background like my bookcase is back here 120 00:03:59,509 --> 00:03:57,040 and you've got a 121 00:04:01,750 --> 00:03:59,519 a target like this little thing here and 122 00:04:03,589 --> 00:04:01,760 you rotate the entire camera 123 00:04:06,070 --> 00:04:03,599 then they're both going to rotate 124 00:04:07,750 --> 00:04:06,080 together obviously that's perfectly true 125 00:04:09,589 --> 00:04:07,760 but that's kind of assuming that what 126 00:04:10,309 --> 00:04:09,599 you see as a target is actually a solid 127 00:04:13,030 --> 00:04:10,319 object 128 00:04:14,869 --> 00:04:13,040 if it's something else like like a glare 129 00:04:16,710 --> 00:04:14,879 then we're it's a bit different so we'll 130 00:04:18,150 --> 00:04:16,720 get into that in a second 131 00:04:19,830 --> 00:04:18,160 you don't have to get into any arguments 132 00:04:22,069 --> 00:04:19,840 about whether or not it's an 133 00:04:23,749 --> 00:04:22,079 artifact of target itself causing some 134 00:04:25,590 --> 00:04:23,759 glare or something 135 00:04:27,510 --> 00:04:25,600 well actually you do you do kind of have 136 00:04:29,270 --> 00:04:27,520 to get into arguments about that because 137 00:04:32,790 --> 00:04:29,280 if it's a glare 138 00:04:35,510 --> 00:04:32,800 then the rotation uh could be 139 00:04:37,110 --> 00:04:35,520 the the the orientation of the glare 140 00:04:37,909 --> 00:04:37,120 could be affected by components of the 141 00:04:41,110 --> 00:04:37,919 camera 142 00:04:44,870 --> 00:04:41,120 light like this one here 143 00:04:46,629 --> 00:04:44,880 this is a uh canon 7d and it's got like 144 00:04:48,230 --> 00:04:46,639 this little 50 millimeter lens in and 145 00:04:51,430 --> 00:04:48,240 it's got this uh 146 00:04:52,550 --> 00:04:51,440 uh kind of hexagonal i think octagonal 147 00:04:54,710 --> 00:04:52,560 aperture in it 148 00:04:56,310 --> 00:04:54,720 and the glare that you see around lights 149 00:04:58,070 --> 00:04:56,320 from that 150 00:04:59,909 --> 00:04:58,080 will have these little spikes on in 151 00:05:02,550 --> 00:04:59,919 certain directions like up down left 152 00:05:04,469 --> 00:05:02,560 right and at 45 degrees blah blah blah 153 00:05:06,230 --> 00:05:04,479 and if you were to rotate the lens if 154 00:05:09,350 --> 00:05:06,240 you actually press this button here 155 00:05:11,590 --> 00:05:09,360 and rotate the entire lens assembly 156 00:05:12,950 --> 00:05:11,600 it actually rotates the glare the glare 157 00:05:14,710 --> 00:05:12,960 itself rotates 158 00:05:17,110 --> 00:05:14,720 so if there's something in the camera 159 00:05:19,270 --> 00:05:17,120 system ahead of 160 00:05:20,550 --> 00:05:19,280 the derotation mechanism that is 161 00:05:24,870 --> 00:05:20,560 rotating 162 00:05:25,510 --> 00:05:24,880 uh around and causes the glare itself to 163 00:05:27,590 --> 00:05:25,520 rotate 164 00:05:29,590 --> 00:05:27,600 relative to the horizon and this is the 165 00:05:31,830 --> 00:05:29,600 key point the glare rotates 166 00:05:32,629 --> 00:05:31,840 relative to the horizon because we're 167 00:05:35,110 --> 00:05:32,639 rotating 168 00:05:35,749 --> 00:05:35,120 the camera or part of the camera and 169 00:05:40,550 --> 00:05:35,759 then 170 00:05:42,150 --> 00:05:40,560 horizon back where it is but since the 171 00:05:43,909 --> 00:05:42,160 glare has rotated relative to the 172 00:05:47,029 --> 00:05:43,919 horizon the glare appears to rotate 173 00:05:49,270 --> 00:05:47,039 independently of the horizon 174 00:05:50,230 --> 00:05:49,280 it's complicated and i know a lot of 175 00:05:52,070 --> 00:05:50,240 people 176 00:05:53,430 --> 00:05:52,080 have trouble with it and i have trouble 177 00:05:54,950 --> 00:05:53,440 explaining it to people and it's 178 00:05:57,110 --> 00:05:54,960 perfectly understandable people 179 00:05:58,469 --> 00:05:57,120 people miss this uh but anyway i'm kind 180 00:06:00,790 --> 00:05:58,479 of getting ahead of myself here let's 181 00:06:03,670 --> 00:06:00,800 see what uh john has to say 182 00:06:05,189 --> 00:06:03,680 the d rotation device inside at flare is 183 00:06:06,390 --> 00:06:05,199 not going to rotate the target not the 184 00:06:07,990 --> 00:06:06,400 background 185 00:06:09,430 --> 00:06:08,000 we're seeing this yeah see again there 186 00:06:11,990 --> 00:06:09,440 is just a is 187 00:06:13,110 --> 00:06:12,000 assuming that the target is like a solid 188 00:06:15,270 --> 00:06:13,120 object as part of 189 00:06:17,189 --> 00:06:15,280 the scene rather than an artifact within 190 00:06:19,029 --> 00:06:17,199 the camera itself 191 00:06:20,550 --> 00:06:19,039 uh i mean it is it is actually sold 192 00:06:22,950 --> 00:06:20,560 obviously it's a jet engine but that 193 00:06:25,990 --> 00:06:22,960 creates this glare artifact 194 00:06:26,790 --> 00:06:26,000 uh which is kind of affected by the 195 00:06:29,270 --> 00:06:26,800 camera 196 00:06:30,230 --> 00:06:29,280 so if something is rotating in the 197 00:06:32,710 --> 00:06:30,240 camera 198 00:06:34,950 --> 00:06:32,720 then that glare will rotate relative to 199 00:06:36,710 --> 00:06:34,960 the horizon or actually really it's more 200 00:06:37,430 --> 00:06:36,720 like the horizon rotates relative to the 201 00:06:39,749 --> 00:06:37,440 glare and then 202 00:06:41,590 --> 00:06:39,759 it rotates the horizon back to where it 203 00:06:43,909 --> 00:06:41,600 should be by rotating the entire scene 204 00:06:45,110 --> 00:06:43,919 which rotates the glare and the horizon 205 00:06:46,230 --> 00:06:45,120 looks like it hasn't moved and the glare 206 00:06:49,589 --> 00:06:46,240 looks like it has moved 207 00:06:52,950 --> 00:06:49,599 complicated i know 208 00:06:55,670 --> 00:06:52,960 the gimbal craft itself 209 00:06:56,230 --> 00:06:55,680 rotate we're not seeing a glare or flare 210 00:06:59,270 --> 00:06:56,240 effect 211 00:07:01,110 --> 00:06:59,280 from this magical derotation device that 212 00:07:04,309 --> 00:07:01,120 is correct 213 00:07:07,589 --> 00:07:04,319 wow yeah that's right 214 00:07:10,070 --> 00:07:07,599 it's rotating yeah man absolutely 215 00:07:10,870 --> 00:07:10,080 it's like see that's the conclusion you 216 00:07:14,150 --> 00:07:10,880 would reach 217 00:07:16,150 --> 00:07:14,160 if you don't think about what is making 218 00:07:18,550 --> 00:07:16,160 the shape of the glare rotate 219 00:07:20,150 --> 00:07:18,560 what what why does a glare have a 220 00:07:21,830 --> 00:07:20,160 particular shape now if a glare has some 221 00:07:24,710 --> 00:07:21,840 kind of diamond shape 222 00:07:25,589 --> 00:07:24,720 it could well be because of a diamond 223 00:07:27,830 --> 00:07:25,599 shaped aperture 224 00:07:29,749 --> 00:07:27,840 or it could be because of the sequence 225 00:07:32,070 --> 00:07:29,759 of mirrors it goes through he talks a 226 00:07:34,150 --> 00:07:32,080 bit about steering mirrors earlier 227 00:07:35,670 --> 00:07:34,160 uh it could be something to do with the 228 00:07:38,070 --> 00:07:35,680 window that's in front 229 00:07:38,710 --> 00:07:38,080 of the the camera it could be that 230 00:07:41,270 --> 00:07:38,720 there's 231 00:07:42,150 --> 00:07:41,280 a very very very fine abrasions on the 232 00:07:44,070 --> 00:07:42,160 window 233 00:07:45,189 --> 00:07:44,080 that make the glare longer in one 234 00:07:47,430 --> 00:07:45,199 direction than the other 235 00:07:48,550 --> 00:07:47,440 all right yeah you have seen uh all 236 00:07:50,710 --> 00:07:48,560 these things happen with different 237 00:07:53,909 --> 00:07:50,720 cameras i've seen uh smudges on 238 00:07:55,430 --> 00:07:53,919 on the the window like do um make the 239 00:07:56,309 --> 00:07:55,440 glare go in a certain direction i've 240 00:07:57,749 --> 00:07:56,319 seen 241 00:08:00,390 --> 00:07:57,759 what appears to be something to do with 242 00:08:02,790 --> 00:08:00,400 the aperture that makes it uh uh 243 00:08:04,469 --> 00:08:02,800 like be oriented in a certain direction 244 00:08:04,950 --> 00:08:04,479 so these things do happen you do it you 245 00:08:06,629 --> 00:08:04,960 do get 246 00:08:07,990 --> 00:08:06,639 shaped glares gloves are not just 247 00:08:10,469 --> 00:08:08,000 uniformly 248 00:08:11,350 --> 00:08:10,479 uh like round blobs they quite often 249 00:08:13,189 --> 00:08:11,360 they have spikes 250 00:08:14,869 --> 00:08:13,199 like up down left right just like the 251 00:08:15,749 --> 00:08:14,879 gimbal has if you look at it closely it 252 00:08:18,550 --> 00:08:15,759 has these 253 00:08:19,029 --> 00:08:18,560 axial spikes let's go like that way and 254 00:08:21,270 --> 00:08:19,039 then 255 00:08:23,990 --> 00:08:21,280 a longer one that way along the long 256 00:08:26,469 --> 00:08:24,000 axis of the saucer 257 00:08:27,270 --> 00:08:26,479 and so if the thing that is causing that 258 00:08:30,710 --> 00:08:27,280 shape 259 00:08:33,750 --> 00:08:30,720 the thing that causes these spikes 260 00:08:34,870 --> 00:08:33,760 is rotated in front of the derotation 261 00:08:38,230 --> 00:08:34,880 mechanism 262 00:08:40,149 --> 00:08:38,240 uh then the glare is going to rotate 263 00:08:41,990 --> 00:08:40,159 relative to the horizon 264 00:08:45,110 --> 00:08:42,000 or like i said before the glare is not 265 00:08:47,350 --> 00:08:45,120 rotating but the horizon is rotating 266 00:08:48,949 --> 00:08:47,360 okay let's see what else we have it's so 267 00:08:52,150 --> 00:08:48,959 simple people are 268 00:08:53,990 --> 00:08:52,160 trying to confuse the issue yeah 269 00:08:56,310 --> 00:08:54,000 i'm not trying to confuse the issue but 270 00:08:57,350 --> 00:08:56,320 unfortunately it is confusing so you 271 00:08:59,030 --> 00:08:57,360 can't just 272 00:09:00,790 --> 00:08:59,040 simply say oh yes the derotation 273 00:09:04,150 --> 00:09:00,800 mechanism rotates the entire 274 00:09:06,389 --> 00:09:04,160 scene therefore uh the 275 00:09:07,430 --> 00:09:06,399 object could not rotate independently of 276 00:09:09,190 --> 00:09:07,440 the horizon 277 00:09:10,470 --> 00:09:09,200 yeah this is i did a whole video on this 278 00:09:12,710 --> 00:09:10,480 this uh 279 00:09:14,389 --> 00:09:12,720 this gimbal ufo why does the gimbal 280 00:09:16,470 --> 00:09:14,399 rotate so where does the glare rotate 281 00:09:18,550 --> 00:09:16,480 when the horizon does not you know i can 282 00:09:20,710 --> 00:09:18,560 uh append this to this video but you 283 00:09:23,829 --> 00:09:20,720 know i tried to explain it there 284 00:09:26,949 --> 00:09:23,839 but like i say it's it's understandably 285 00:09:28,550 --> 00:09:26,959 difficult to grasp and i think 286 00:09:29,670 --> 00:09:28,560 john is perfectly capable of grasping it 287 00:09:30,949 --> 00:09:29,680 obviously he's a technician who 288 00:09:33,590 --> 00:09:30,959 understands these things 289 00:09:34,790 --> 00:09:33,600 but i think the way jeremy has explained 290 00:09:37,590 --> 00:09:34,800 it to him 291 00:09:39,190 --> 00:09:37,600 uh has kind of left him with like a 292 00:09:39,910 --> 00:09:39,200 simple understanding of what the issue 293 00:09:42,150 --> 00:09:39,920 is 294 00:09:43,430 --> 00:09:42,160 and so it's really really jeremy's fault 295 00:09:45,030 --> 00:09:43,440 here i think unfortunately 296 00:09:46,470 --> 00:09:45,040 not really communicating the actual 297 00:09:48,150 --> 00:09:46,480 explanation to john 298 00:09:50,150 --> 00:09:48,160 but let's see what else do we have those 299 00:09:51,990 --> 00:09:50,160 arguments don't matter 300 00:09:53,590 --> 00:09:52,000 this is a mid-wave infrared camera right 301 00:09:55,190 --> 00:09:53,600 so it's looking at between like 302 00:09:57,110 --> 00:09:55,200 three and five microns that's the 303 00:09:59,110 --> 00:09:57,120 wavelength of the radiation that's three 304 00:10:01,269 --> 00:09:59,120 thousand to five thousand nanometers 305 00:10:02,310 --> 00:10:01,279 you're looking at the background and the 306 00:10:04,389 --> 00:10:02,320 same wavelength 307 00:10:07,030 --> 00:10:04,399 that you're looking at the target that's 308 00:10:08,550 --> 00:10:07,040 what's important the whole scene 309 00:10:10,069 --> 00:10:08,560 you're seeing i'm not sure that's really 310 00:10:12,389 --> 00:10:10,079 important to me it's just saying that 311 00:10:14,150 --> 00:10:12,399 it's just a single picture it's a single 312 00:10:15,190 --> 00:10:14,160 image and it's just light coming in it's 313 00:10:18,310 --> 00:10:15,200 like saying you know 314 00:10:19,990 --> 00:10:18,320 this this hand here is uh getting light 315 00:10:21,509 --> 00:10:20,000 at the same wavelength as the bookcase 316 00:10:22,710 --> 00:10:21,519 back there so they're part of the same 317 00:10:24,389 --> 00:10:22,720 scene i mean yeah it's 318 00:10:25,829 --> 00:10:24,399 true but it's not really that relevant 319 00:10:28,230 --> 00:10:25,839 it's just kind of a 320 00:10:29,590 --> 00:10:28,240 a more technical way of saying it's just 321 00:10:32,790 --> 00:10:29,600 a single image 322 00:10:33,990 --> 00:10:32,800 so the same wavelengths of energy from 323 00:10:34,870 --> 00:10:34,000 the background as you are from the 324 00:10:36,470 --> 00:10:34,880 target 325 00:10:38,150 --> 00:10:36,480 okay it's just a different amount 326 00:10:39,750 --> 00:10:38,160 different amount of flux how many 327 00:10:40,310 --> 00:10:39,760 photons per second are coming in that's 328 00:10:43,110 --> 00:10:40,320 all that's 329 00:10:44,310 --> 00:10:43,120 different to the target background 330 00:10:47,190 --> 00:10:44,320 regardless of 331 00:10:48,870 --> 00:10:47,200 if it's reflective or refractive it's 332 00:10:50,069 --> 00:10:48,880 going to change the background and the 333 00:10:51,990 --> 00:10:50,079 target the same 334 00:10:55,190 --> 00:10:52,000 so they just think of a mirror of a flat 335 00:10:56,470 --> 00:10:55,200 surface it's just going on about 336 00:10:58,310 --> 00:10:56,480 essentially the same thing how a 337 00:10:59,350 --> 00:10:58,320 derotation mechanism rotates an entire 338 00:11:00,790 --> 00:10:59,360 image which is 339 00:11:03,110 --> 00:11:00,800 understood and we're not saying the d 340 00:11:04,949 --> 00:11:03,120 rotation mechanism causes the 341 00:11:06,310 --> 00:11:04,959 object to rotate independently in the 342 00:11:08,949 --> 00:11:06,320 background it's already 343 00:11:09,590 --> 00:11:08,959 rotated independently of the background 344 00:11:11,990 --> 00:11:09,600 or 345 00:11:12,949 --> 00:11:12,000 as i said keep saying the background has 346 00:11:16,550 --> 00:11:12,959 rotated 347 00:11:18,550 --> 00:11:16,560 to rotate the 348 00:11:21,030 --> 00:11:18,560 background back and that rotates the 349 00:11:24,470 --> 00:11:22,870 an all reflective design because that's 350 00:11:27,030 --> 00:11:24,480 way way cheaper 351 00:11:27,990 --> 00:11:27,040 yeah this argument doesn't hinge on 352 00:11:31,110 --> 00:11:28,000 whether or not the d 353 00:11:33,190 --> 00:11:31,120 row is all reflective or refractive 354 00:11:34,389 --> 00:11:33,200 not at all it could be a strong man it's 355 00:11:37,110 --> 00:11:34,399 attempting to 356 00:11:37,910 --> 00:11:37,120 to argue something that's irrelevant to 357 00:11:39,590 --> 00:11:37,920 the case 358 00:11:41,509 --> 00:11:39,600 it's interesting because he says it's a 359 00:11:43,670 --> 00:11:41,519 straw man argument which is 360 00:11:45,350 --> 00:11:43,680 exactly what we've got here like jeremy 361 00:11:47,670 --> 00:11:45,360 is presenting this straw mine argument 362 00:11:49,750 --> 00:11:47,680 is the derotation mechanism causing this 363 00:11:51,750 --> 00:11:49,760 to rotate independently of that but 364 00:11:52,870 --> 00:11:51,760 uh that's not the actual argument it's 365 00:11:55,750 --> 00:11:52,880 like a 366 00:11:55,990 --> 00:11:55,760 a easy to rebut argument that you put up 367 00:11:57,670 --> 00:11:56,000 which 368 00:11:59,350 --> 00:11:57,680 is like what a straw man argument is 369 00:12:02,069 --> 00:11:59,360 this something that seems 370 00:12:03,269 --> 00:12:02,079 uh like you know seems is easier to 371 00:12:04,389 --> 00:12:03,279 attack and i'm sure that's a straw 372 00:12:07,509 --> 00:12:04,399 margin 373 00:12:09,190 --> 00:12:07,519 anyway but let's carry on 374 00:12:11,990 --> 00:12:09,200 because the object would never move 375 00:12:14,230 --> 00:12:12,000 independently of the horizon 376 00:12:15,910 --> 00:12:14,240 based on this if it was an object no it 377 00:12:17,590 --> 00:12:15,920 would if it was actual flying saucer 378 00:12:19,670 --> 00:12:17,600 then rotating the camera isn't going to 379 00:12:21,670 --> 00:12:19,680 do anything but if it's a glare 380 00:12:23,350 --> 00:12:21,680 with the shape of that glare is affected 381 00:12:25,269 --> 00:12:23,360 by components of the camera that in 382 00:12:28,949 --> 00:12:25,279 front of the derotation mechanism 383 00:12:30,069 --> 00:12:28,959 then yes it will actually rotate it will 384 00:12:34,069 --> 00:12:30,079 appear to rotate 385 00:12:37,590 --> 00:12:34,079 this system yes that object 386 00:12:38,870 --> 00:12:37,600 is turning yeah nothing inside the at 387 00:12:42,150 --> 00:12:38,880 first system 388 00:12:45,269 --> 00:12:42,160 is or could cause the rotational 389 00:12:47,590 --> 00:12:45,279 flux of the target that is 390 00:12:48,470 --> 00:12:47,600 at a higher rate than the background 391 00:12:50,870 --> 00:12:48,480 yeah i mean that's 392 00:12:52,230 --> 00:12:50,880 true but again he's like just basically 393 00:12:54,389 --> 00:12:52,240 saying stating the obvious 394 00:12:55,509 --> 00:12:54,399 here that if there's a picture and it's 395 00:12:56,790 --> 00:12:55,519 got something in the foreground and 396 00:12:57,829 --> 00:12:56,800 something in the background and you 397 00:13:00,470 --> 00:12:57,839 rotate 398 00:13:02,150 --> 00:13:00,480 uh the image they're both going to 399 00:13:03,910 --> 00:13:02,160 rotate the same that's not what the 400 00:13:07,190 --> 00:13:03,920 argument is 401 00:13:09,750 --> 00:13:07,200 there's no way the optics are 402 00:13:11,190 --> 00:13:09,760 are causing that rotation i love it how 403 00:13:11,829 --> 00:13:11,200 you cut to the chase like a [\h__\h] 404 00:13:15,509 --> 00:13:11,839 samurai 405 00:13:17,670 --> 00:13:15,519 it's a completely mute point case closed 406 00:13:19,509 --> 00:13:17,680 [\h__\h] bang people will find crafty 407 00:13:20,710 --> 00:13:19,519 ways to pull the wool over people's eyes 408 00:13:24,150 --> 00:13:20,720 trust me that 409 00:13:25,750 --> 00:13:24,160 do you find it interesting that jeremy's 410 00:13:27,350 --> 00:13:25,760 saying that people will find crafty ways 411 00:13:27,829 --> 00:13:27,360 to pull the wall over people's eyes how 412 00:13:31,430 --> 00:13:27,839 could 413 00:13:33,110 --> 00:13:31,440 eyes do you think i'm pulling the wall 414 00:13:34,710 --> 00:13:33,120 over your eyes by giving you this this 415 00:13:36,629 --> 00:13:34,720 explanation 416 00:13:38,150 --> 00:13:36,639 do you think i'm just uh i'm just an 417 00:13:41,110 --> 00:13:38,160 idiot because i don't 418 00:13:42,150 --> 00:13:41,120 understand what uh john is talking about 419 00:13:44,629 --> 00:13:42,160 here i mean i think 420 00:13:45,670 --> 00:13:44,639 yeah basically i don't think anything's 421 00:13:48,389 --> 00:13:45,680 really changed here 422 00:13:50,389 --> 00:13:48,399 john uh basically did the why does the 423 00:13:52,470 --> 00:13:50,399 horizon not rotate when the object 424 00:13:54,069 --> 00:13:52,480 does rotate argument which i explained 425 00:13:57,269 --> 00:13:54,079 in my video 426 00:13:57,670 --> 00:13:57,279 and uh nothing really changed and it's 427 00:14:01,030 --> 00:13:57,680 just 428 00:14:04,069 --> 00:14:01,040 jeremy has got 429 00:14:07,030 --> 00:14:04,079 another expert who agrees with him 430 00:14:07,910 --> 00:14:07,040 another expert who is wrong i think this 431 00:14:09,829 --> 00:14:07,920 expert 432 00:14:11,269 --> 00:14:09,839 if i was to talk to him i'd be happy to 433 00:14:12,550 --> 00:14:11,279 do so uh 434 00:14:14,310 --> 00:14:12,560 perhaps even just watching this video 435 00:14:15,670 --> 00:14:14,320 might do it he might understand the 436 00:14:16,870 --> 00:14:15,680 actual argument uh 437 00:14:19,110 --> 00:14:16,880 because he seems like he's a pretty 438 00:14:21,670 --> 00:14:19,120 smart guy so let's see 439 00:14:23,829 --> 00:14:21,680 uh finish up here it is of such a 440 00:14:26,389 --> 00:14:23,839 mechanical nature i mean they said it's 441 00:14:28,790 --> 00:14:26,399 oh yeah yeah yeah yeah that's what 442 00:14:42,870 --> 00:14:28,800 really jumps out at you 443 00:14:46,150 --> 00:14:45,030 i think jeremy is just saying this uh 444 00:14:48,710 --> 00:14:46,160 this is him here 445 00:14:51,410 --> 00:14:48,720 and he loves the smell of messing up 446 00:14:52,629 --> 00:14:51,420 debunkers in the morning 447 00:14:55,829 --> 00:14:52,639 [Music] 448 00:14:58,069 --> 00:14:55,839 beware well any thoughts yes 449 00:14:59,509 --> 00:14:58,079 yes i do have some thoughts and this 450 00:15:02,550 --> 00:14:59,519 these are they 451 00:15:04,629 --> 00:15:02,560 so i think i'll just play 452 00:15:06,870 --> 00:15:04,639 my i'll just attach this gimbal ufo 453 00:15:10,150 --> 00:15:06,880 video and you should watch this 454 00:15:10,710 --> 00:15:10,160 uh and this actually might help if you 455 00:15:13,269 --> 00:15:10,720 didn't 456 00:15:14,389 --> 00:15:13,279 follow what was happening before perhaps 457 00:15:18,230 --> 00:15:14,399 this might help 458 00:15:22,069 --> 00:15:18,240 explain what the actual theory is 459 00:15:26,470 --> 00:15:23,670 i'd like to talk to anybody who 460 00:15:28,949 --> 00:15:26,480 disagrees with me so i can 461 00:15:30,790 --> 00:15:28,959 explain it or have it explained to me so 462 00:15:34,949 --> 00:15:30,800 that would be great 463 00:15:36,550 --> 00:15:34,959 see ya so something i'm asked a lot 464 00:15:39,189 --> 00:15:36,560 regarding the gimbal video 465 00:15:40,949 --> 00:15:39,199 is if it's just a glare if it's just 466 00:15:43,910 --> 00:15:40,959 some kind of glare 467 00:15:44,870 --> 00:15:43,920 in the camera then how can the glare 468 00:15:51,030 --> 00:15:44,880 rotate 469 00:15:51,590 --> 00:15:51,040 independently of the horizon now it's 470 00:15:54,870 --> 00:15:51,600 actually 471 00:15:57,269 --> 00:15:54,880 uh not that complicated now 472 00:15:58,150 --> 00:15:57,279 the way the camera is mounted it has to 473 00:16:00,310 --> 00:15:58,160 rotate 474 00:16:01,990 --> 00:16:00,320 uh when it goes over zero degrees when 475 00:16:03,350 --> 00:16:02,000 it's going over the forward-facing 476 00:16:05,590 --> 00:16:03,360 direction just because of the way it's 477 00:16:08,629 --> 00:16:05,600 mounted because of the gimbal system 478 00:16:10,310 --> 00:16:08,639 this is an unwanted rotation 479 00:16:12,710 --> 00:16:10,320 so what they do is they have a thing 480 00:16:15,749 --> 00:16:12,720 called a derotation mechanism 481 00:16:17,509 --> 00:16:15,759 that levels out the rotation to 482 00:16:19,110 --> 00:16:17,519 make it so that the horizon is the way 483 00:16:21,670 --> 00:16:19,120 it should be which is level to the 484 00:16:24,230 --> 00:16:21,680 actual horizon as seen by the pilot 485 00:16:24,870 --> 00:16:24,240 so this derotation mechanism is applied 486 00:16:26,629 --> 00:16:24,880 after 487 00:16:28,470 --> 00:16:26,639 the actual rotation of the camera to 488 00:16:30,150 --> 00:16:28,480 remove the unwanted rotation 489 00:16:32,629 --> 00:16:30,160 so let's see what that looks like if we 490 00:16:34,629 --> 00:16:32,639 have this little camera here 491 00:16:37,110 --> 00:16:34,639 and we rotate it and say that's an 492 00:16:38,710 --> 00:16:37,120 unwanted rotation and we want to remove 493 00:16:41,590 --> 00:16:38,720 this unwanted rotation 494 00:16:43,269 --> 00:16:41,600 we just apply a d rotation to it in this 495 00:16:45,670 --> 00:16:43,279 case i just used 496 00:16:46,790 --> 00:16:45,680 a motion tracker to remove to track the 497 00:16:49,829 --> 00:16:46,800 motion and remove 498 00:16:52,550 --> 00:16:49,839 the rotation so we've derotated it here 499 00:16:53,350 --> 00:16:52,560 which gives the horizon my garage door 500 00:16:56,790 --> 00:16:53,360 here 501 00:16:59,189 --> 00:16:56,800 uh remains steady and the glare itself 502 00:17:01,430 --> 00:16:59,199 rotates because the glare is a function 503 00:17:04,789 --> 00:17:01,440 of a part of the camera 504 00:17:06,470 --> 00:17:04,799 and if we are rotating the camera 505 00:17:09,270 --> 00:17:06,480 the glare rotates relative to the 506 00:17:11,909 --> 00:17:09,280 horizon and so if we then apply this d 507 00:17:13,510 --> 00:17:11,919 rotation to get the horizon steady the 508 00:17:16,069 --> 00:17:13,520 horizon doesn't rotate 509 00:17:17,669 --> 00:17:16,079 and the glare does rotate so that 510 00:17:19,429 --> 00:17:17,679 explains what's going on in the gimbal 511 00:17:22,150 --> 00:17:19,439 ufo video 512 00:17:23,429 --> 00:17:22,160 the glare is rotating because the camera 513 00:17:25,990 --> 00:17:23,439 is rotating 514 00:17:27,750 --> 00:17:26,000 the horizon isn't rotating because they 515 00:17:29,990 --> 00:17:27,760 don't want it to rotate 516 00:17:31,510 --> 00:17:30,000 the rotation is unwanted a function of 517 00:17:33,909 --> 00:17:31,520 the gimbal system 518 00:17:35,669 --> 00:17:33,919 the d rotation rotates the glare and